SPINGUN needs your THUMBS!

Hi there, Andrew here!

In the process of finishing up Neighborhorde, I've had the time to work on a new little game...


Fly and steer with either button, or press both buttons at once to fire your ship’s powerful blaster gun. Grab powerups to launch missiles, plasma balls, and flames at your foes. Blast em to bits quick to repair your ship. How long can you fight off Goliath?

As of now, SPINGUN is in public beta, and I need your help. Sign up for a test build, try it out, and let me know what you think. Specifically, I'm looking for critiques to the early-game learning and user experience. Did you figure out how everything works fairly quickly? Does anything need more explanation? I'd love to hear your thoughts. Sign up here on the SPINGUN page:


Neighborhorde is Greenlit!


Cheers, friends. Our new game Neighborhorde got greenlit, and the Coming Soon page is live on Steam. Check it out, here:


If you like, put Neighborhorde in your wishlist, follow it, and tell your buddies. We'd really appreciate it!

We’re still hard at work on Neighborhorde, and if you’ve got ideas, we’re all ears. Weapons, enemies, superpowers, etc. Make a post in the Community. This game IS for you and your pals after all.


See you in Neighborville!


Neighborhorde had a blast at PAX South! PAX was Fermenter's first chance to show anything in a expo setting, and though it was exhausting, we had the raddest time. We were able to show Neighborhorde to hundreds of people and made some great memories playing the game with them! 

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

Coolest of all, we had strangers tell us to keep doing what we were doing. A few groups of people told us that the most fun they had at PAX was playing Neighborhorde. On the last day, there were people choosing to come back and spend their time at our booth, when there were a hundred other booths they could be at instead. That was just awesome.

It's always a trip to watch anybody enjoy your game, but to watch hundreds of people in a row for 3 days enjoy Neighborhorde together is something I'll treasure for a long time. Thanks to everyone who stopped by our booth.


Next stop: polish polish polish. We've just put in our applications to get Neighborhorde on various consoles, and now we're just working on more characters, more levels, and adding to our already 80+ pool of weapons and superpowers. Fortunately, this game is still fun to make and test.

Be on the lookout for previews and announcements soon. Until then, give us a follow on Twitter and help us out on Steam Greenlight and tell your friends/enemies/neighbors.

Play Neighborhorde at PAX South

That's right folks, we'll be at PAX South next weekend. We'll be sharing a booth few kind fellows from Dallas Society of Play. If you want to get your hands on Neighborhorde early and get some rad stickers, please come find us!



Oh, also, check out Neighborhorde's new gameplay trailer.

We're almost a year into development and we're just loving the game more and more. It's getting close to being complete, so help us get it to the masses by voting Yes on Neighborhorde's Steam Greenlight page.

Until then, it's crunch time. Go go go!

Home Sweet Home Stretch

We've been working hard on getting all the dev-art temporary stuff replaced with the real deal. It's really exciting to see our game come to life. "This looks like a REAL game!" is something I've shouted quite a bit over the past few weeks. 

Here's a quick little preview of what we've got coming:

More to come soon! Thanks for all the support so far, y'all. Be sure to vote for Neighborhorde on Greenlight and tell your pals!

Neighborhorde is on Steam Greenlight

We’re excited to announce the Steam Greenlight launch of our latest game, Neighborhorde. But wait, there’s more: we’re also revealing our first trailer alongside the Greenlight launch!

We've been excited to show this stuff off for a while, and we hope you're excited to see it too! Let us know if you like our trailer, and please help us bring our hard work to life by voting for us on Steam Greenlight:

Neighborhorde is taking shape.

With myself making a shift towards doing this game dev thing full-time, I've been able to focus in and get some momentum going on my projects. FEELS GOOD. Just released David on Android, and that's going awesome, so now I'm directing my attention towards Neighborhorde.

It's been a little difficult with Jordan moving up to NYC for a "big kid job", Cj being too tall, and myself learning how to do this full-time indie thing as I go, but I think we're all getting the hang of it. We're really starting to make some progress with Neighborhorde, it's still fun to test (always a good sign), and it's starting to feel like a REAL GAME! We've found the fun, and we're following it.

Here are a few teaser shots!

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Shooting some nighttime polaroids with the robot homies.

Shooting some nighttime polaroids with the robot homies.

Mingling with some indies at a Dallas Society of Play event.

Mingling with some indies at a Dallas Society of Play event.

Stay tuned for more info on what Neighborhorde is becoming by checking in on THIS site, following @FermenterGames on Twitter, or signing up to our newsletter thingy on the Neighborhorde page.


YOUR ROAR. (Ludum Dare 33)

Well, to kick off a new season of Fermenter, I decided to participate in Ludum Dare 33. I've done a Ludum Dare with Cj and Jordan once before to make Sharks With Feelings, but this time I went at it solo. Last Friday night I learned the theme was "You Are The Monster", and 48 hours later, I submitted this thing!

In this game, you roar into your microphone to attack unsuspecting cuties. The louder you roar the faster you charge towards your prey. Use the 'A' and 'D' keys to steer yourself as you eat up as many cuties as you can and try not to get shot by the security cuties!

I'm pretty happy with how it came together, but dang, it killed me. 48hrs by yourself to make a complete game from scratch is cray (especially if you have ANYTHING else going on in that time frame). But hey, I did it, and at least my wife likes it!

Give it a try here: 

and leave me a rating/comment here: