Baseless ALPHA DEMO Signup Form!


Hey you, it’s playtest time!

I’m happy to announce that the Baseless Alpha Demo is ready for playtesting, and I need your fingers! Sign up with the form below.

Disclaimer: the game is not even close to being ready for a final release, but you should be able to see the direction it’s going. It’s a roguelite planet-jumping shooter all about improvised combat and mechanical mastery. There will be a bit of a story and a progression system with upgrades/shops/etc, but for now I just want to make sure that the combat feels good n fun so far.

I’m so excited that I’m at the point where I can finally get the game in your hands. Your feedback will help me make this game as good as I want it to be.

Fill out the form below and I’ll send you a top secret link to play!

You can leave me a comment here if you'd like to introduce yourself or have any initial questions. :)
Requirements *

Baseless - Dev Log #4

Long time no GIF! Here’s a bunch from the development of Baseless. Be sure to stay tuned and up to date by following our Twitter or Instagram.


We Scream is OUT NOW (for GMTK Jam 2019)

We did it, our #GMTKJam game is submitted and ready to play! Me and @suburbdreamgrl are proud to present... We Scream. It’s a game about sharing an ice cream cone with a friend.

Click the link to play in your browser (even on your phone!), or download for Windows. Let us know what you think!

I’m really proud n happy with how it turned out. Compared to our last “jam” game, this came together SO fast. It was really really fun putting this goofy thing together with you @suburbdreamgrl. Great work. Cheers to the next one.

It was cool to learn the oddities of the HTML5 export with Gamemaker, and makes it so easy! I’ll definitely be fiddling with some more web-based games in the future.

I want to also give a special shoutout to @YellowAfterlife again for the amazing GMLive extension. It’s a must have for me when I’m game making now. I can’t recommend it enough.

<3 Andrew

Baseless is happening (really)!

Okay, this is it: I'm really working on Baseless again! After an almost 4 year hiatus, I'm back at it.


Throughout the past few years, Baseless has been growing in the back of my mind, FERMENTING. During this time, its scope has become quite a bit bigger than my previous games. It has always been on my mind, but I never fully committed to it until now. Since releasing my previous games, I finally feel I have what it takes to bring my vision of this game to fruition. I’m really looking forward to what it will become.

There is still a lot of work left to do on this game, but I’m loving how it’s coming together so far, and I think it has a huge potential.

I'll be posting more "Dev Log" updates soon, full of juicy gif content and groovy new features. Be sure you're following my Twitter here for the latest content, and subscribe to the Baseless newsletter below to get updates on the coolest happenings.

More to come. Soon!


Hab-ATTACK Out Now, Free!

Hey, a new (AND FREE) thing from Fermenter!

Fermenter Games is excited to present Hab-ATTACK, an adorable dash-don’t-die platformer.


This is the first game collaboration between myself and Meg Armstrong, my wife (and best friend AAAWWWW). I’m super proud of both of us, and it’s been really rad seeing Meg’s art come to life in this game.

Hab-ATTACK is out now on Windows and Mac for FREE on Save the planet and kick some pollutant butt! Play Solo, Co-op, or Versus game modes for up to 2 players on gamepads and/or keyboard.

Neighborhorde OUT NOW!

That's right, Neighborhorde is out now! Grab your pals and kick some bad guy butt.

We're incredibly excited to finally release this thing! Neighborhorde is our dream project. We’re just a little three-man indie studio of good friends that wanted to build a silly game we could play together and recapture those countless hours in our childhoods spent imagining action movie scenarios. It's been a long 2 years making this thing, and we're super proud to finally bring it to you all.

Cheers from us all here at Fermenter. Here's a little photo of us from 2 years ago when we were still prototyping in my living room.

We'll be active in the community discussions and comments, so let us know what you think. We're looking forward to chatting with you all!

Thanks for playing, and we'll see you in Neighborville!

Neighborhorde Launching June 6th!

That's right. The moment we've been waiting for is finally arriving. 21 days from now, you and your friends will be bashing evil hordes of wizards and lunchladies with your wooden swords and bottle rockets.

Neighborhorde is launching on June 6th, 2017, on PlayStation 4, Xbox One, and Steam (PC & Mac) with a regular price of $4.99.

We're also having a launch sale on all platforms for 20% OFF! That's a sale price $3.99 at release until June 19th.

That's like $1 per player!

We've been working super hard over the past 2 years to bring this game to you all, and we're super proud of what we've created.

21 days from when I'm writing this, Neighborhorde will be out. Spread the word!

Stay tuned for more!



Howdy Howdy! Quick SPINGUN update time.

So as of the last blog post SPINGUN has released on Steam, including PC, MacOSX, and Linux. Now you can spin and gun on your keyboard and/or controller!

Along with that, SPINGUN is now on the Humble Store.

Lots of new content too! New modes, new ships, new everything. That includes a very rencent Winter Update. You can view some recent change logs here:

Thanks to everyone for SPINNING and GUNNING. Lastly, if you enjoy the game, please share with your friends. 'Tis the season, right?


SPINGUN is out now!

Launch day has arrived! I sincerely hope you enjoy SPINGUN. Have fun! I plan on doing updates every few weeks based on player feedback, so if you experience any issues, or just have a cool new idea for the game, I'm always listening!

Happy spinning happy gunning!

- Andrew