Neighborhorde had a blast at PAX South! PAX was Fermenter's first chance to show anything in a expo setting, and though it was exhausting, we had the raddest time. We were able to show Neighborhorde to hundreds of people and made some great memories playing the game with them! 

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

A BIG thanks to Dallas Society of Play peeps for sharing the space with us. Be sure to check out Jack Jack, Push and Pull, and Innerspace, the games we had the privilege of showing next to.

Coolest of all, we had strangers tell us to keep doing what we were doing. A few groups of people told us that the most fun they had at PAX was playing Neighborhorde. On the last day, there were people choosing to come back and spend their time at our booth, when there were a hundred other booths they could be at instead. That was just awesome.

It's always a trip to watch anybody enjoy your game, but to watch hundreds of people in a row for 3 days enjoy Neighborhorde together is something I'll treasure for a long time. Thanks to everyone who stopped by our booth.


Next stop: polish polish polish. We've just put in our applications to get Neighborhorde on various consoles, and now we're just working on more characters, more levels, and adding to our already 80+ pool of weapons and superpowers. Fortunately, this game is still fun to make and test.

Be on the lookout for previews and announcements soon. Until then, give us a follow on Twitter and help us out on Steam Greenlight and tell your friends/enemies/neighbors.

Play Neighborhorde at PAX South

That's right folks, we'll be at PAX South next weekend. We'll be sharing a booth few kind fellows from Dallas Society of Play. If you want to get your hands on Neighborhorde early and get some rad stickers, please come find us!



Oh, also, check out Neighborhorde's new gameplay trailer.

We're almost a year into development and we're just loving the game more and more. It's getting close to being complete, so help us get it to the masses by voting Yes on Neighborhorde's Steam Greenlight page.

Until then, it's crunch time. Go go go!

Home Sweet Home Stretch

We've been working hard on getting all the dev-art temporary stuff replaced with the real deal. It's really exciting to see our game come to life. "This looks like a REAL game!" is something I've shouted quite a bit over the past few weeks. 

Here's a quick little preview of what we've got coming:

More to come soon! Thanks for all the support so far, y'all. Be sure to vote for Neighborhorde on Greenlight and tell your pals!

Neighborhorde is on Steam Greenlight

We’re excited to announce the Steam Greenlight launch of our latest game, Neighborhorde. But wait, there’s more: we’re also revealing our first trailer alongside the Greenlight launch!

We've been excited to show this stuff off for a while, and we hope you're excited to see it too! Let us know if you like our trailer, and please help us bring our hard work to life by voting for us on Steam Greenlight:

Neighborhorde is taking shape.

With myself making a shift towards doing this game dev thing full-time, I've been able to focus in and get some momentum going on my projects. FEELS GOOD. Just released David on Android, and that's going awesome, so now I'm directing my attention towards Neighborhorde.

It's been a little difficult with Jordan moving up to NYC for a "big kid job", Cj being too tall, and myself learning how to do this full-time indie thing as I go, but I think we're all getting the hang of it. We're really starting to make some progress with Neighborhorde, it's still fun to test (always a good sign), and it's starting to feel like a REAL GAME! We've found the fun, and we're following it.

Here are a few teaser shots!

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Rocking out for JUSTICE. Testing out / showing off some new weapons.

Shooting some nighttime polaroids with the robot homies.

Shooting some nighttime polaroids with the robot homies.

Mingling with some indies at a Dallas Society of Play event.

Mingling with some indies at a Dallas Society of Play event.

Stay tuned for more info on what Neighborhorde is becoming by checking in on THIS site, following @FermenterGames on Twitter, or signing up to our newsletter thingy on the Neighborhorde page.


YOUR ROAR. (Ludum Dare 33)

Well, to kick off a new season of Fermenter, I decided to participate in Ludum Dare 33. I've done a Ludum Dare with Cj and Jordan once before to make Sharks With Feelings, but this time I went at it solo. Last Friday night I learned the theme was "You Are The Monster", and 48 hours later, I submitted this thing!

In this game, you roar into your microphone to attack unsuspecting cuties. The louder you roar the faster you charge towards your prey. Use the 'A' and 'D' keys to steer yourself as you eat up as many cuties as you can and try not to get shot by the security cuties!

I'm pretty happy with how it came together, but dang, it killed me. 48hrs by yourself to make a complete game from scratch is cray (especially if you have ANYTHING else going on in that time frame). But hey, I did it, and at least my wife likes it!

Give it a try here: 

and leave me a rating/comment here:


Summer Update 1.3 is LIVE!

New content for free? Better late than never! Get on and check out the all the cool things I've been working on.


  • 2 New Levels: COIL and PENT.
  • Timed "Very" Leaderboards for every level. (GET THE FASTEST TIME!)
  • A second hidden secret hidden fun place. (Radical, dude.)
  • 5 New Achievements. (Sorry 100%-ers!)
  • A new aesthetic goody on the rack if you beat the 2 new levels on Very.
  • See scores close to yours in ARENA.
  • Controller Support (in config from main menu).
  • Custom Key Binding (in config from main menu).
  • UI/UX upgrade tweaks all around.

Let me know what you think about it all and good luck getting the fastest times on the leaderboards!

Anyways, thanks for sticking around and being a great community. I'm incredibly thankful for every single person who has tried out this game I've put so much work into. As of right now (including bundles and other non-Steam sales) over 30,000 people have David on Steam. That's just nuts and I don't think I'll ever really totally grasp how cool that is...


Merry-Go-Rounds and Half-Life 2

Though a lot of the gameplay in Neighborhorde is inspired by Left 4 Dead, we're also taking a little note from another Valve game, Half-Life 2. Remember this?

This little area before you get to the action in HL2 has a lot of character simply because of the little physics demonstration in the playground. This area could've been something pretty disappointing if not for the interactivity of the merry-go-round and the other toys around it. Instead of nothing as in many games before it, the player gets rewarded with a little pointless fun for exploring this part of the map. How nice! How charming!

We love this kind of thing, so we're going to try and stuff a few silly little treats in Neighborhorde. Check out these so far!

- Andrew

Neighborhorde is in the works.



For the first time since our little 72hr Ludum Dare project, Sharks With Feelings, the Fermenter team is going at this one together. What better way to start back up again together than to build something we can all enjoy together?

Inspired by Calvin and Hobbes and our own personal childhood experiences, Neighborhorde aims to capture those countless hours spent imagining action movie scenarios as a kid. You’re just hanging out with your friends in your neighborhood when suddenly, portals open up from another land; L.A.M.E., the Land of Awful Mean Evil. Through the portals come all the lame things you despise as a kid. Homework, evil robots, brocolli, and more are out to get you. Luckily you have your trusty wooden sword, and your pal has some bottle rockets left over from New Years. Work together with your friends and triumph over evil. 


We’re still hard at work on the game, but we’d love to hear what you think about it. If you’ve got ideas (enemy/weapon ideas, etc) you think would fit well into the game, we’re all ears!